![]() Use the Inspector window to configure the color, width, and other display settings of the line.Įxample Line Renderer configuration Line Renderer Materialsīy default, a Line Renderer uses the built-in Material, Default-Line.More info See in Glossary window or by using the Create Points Scene Editing Mode. Add points to the Line Renderer’s Positions array, either by directly setting array values in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values.In the Unity menu bar, go to GameObject > Effects > Line.The Line Renderer uses the same algorithm for line rendering as the Trail Renderer A visual effect that lets you to make trails behind GameObjects in the Scene as they move. It renders polygons that have a width in world units. Pixel lighting is calculated at every screen pixel. Pixel size depends on your screen resolution. The Line Renderer does not render lines that have a width in pixels The smallest unit in a computer image. More info See in Glossary, each with its own Line Renderer. A GameObject’s functionality is defined by the Components attached to it. The line is always continuous if you need to draw two or more completely separate lines, you should use multiple GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. You can use a Line Renderer to draw anything from a simple straight line to a complex spiral. The Line Renderer component takes an array of two or more points in 3D space, and draws a straight line between each one.
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